The lack of acceptable control, the poor lock-on mechanic, the proliferation of insufferable, pathetic characters - these are not perceived as negatives. “New” Sonic fans (which are impossible to define, but we’ll just say “came to Sonic after Sonic Adventure“) first knew Sonic in a three-dimensional world. Pulling Sonic out of 3D hell and away from nostalgic modernity risked alienation from the young and cries of blasphemy from the old. Sonic Mania, on the other hand, accepted Sonic’s inherited limitations (or problems) and transformed them into practical solutions. ![]() Despite a smattering of dissimilar attempts across a variety of platforms, there wasn’t a Sonic game that nailed it like his 16-bit heyday. The odds of this happening-of Sonic narrowly escaping his cursed cycle-were not tough to bet against. PagodaWest and Headcannon’s take on Sega’s emblematic hedgehog delighted skeptical critics and satiated ravenous fans.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |